![]() ![]() Long Stone Walls - Different Colored Buildingsįor longer walls, it can be trial and error, but one of the main triggers is placing different colored buildings next to one another. This might take some trial and error, depending on the shape and size of the surrounding structure. To generate such, all you need is a couple of buildings close to each other. Stone WallsGardens can also have internal stone walls. NOTE: While I have pointed out some observations, all items still have a chance % of spawning when you place down your buildings, They are not guaranteed! if you have a 3x3 building, remove 1 part from one of the corners (you'll see it being generated within the above gif)). * 4-chair tables can appear within single space alcoves if they're near a rail (e.g. * Benches, chairs and bushes appear near walls * Observation binoculars appear near foundation rails HOWEVER, they all have one common factor - foundations and flat roofs.Īll you need is a large open area and then start placing down buildings, As long as there is some space, the items will appear.įor water level triggers, you will find some doors appear with ladders (and sometimes a letterbox) if you do not have any surrounding foundations and buildings: Their appearance is quite random and you will need to place buildings down multiple times to see what results are generated. doors, bushes, benches and other generated items are hard to determine how they are triggered exactly. And if you look in the bottom right, that is an example of 'plucking a building from a part of a larger structure that does not have any surrounding supporting buildings'.įor specific items. As you can see, different colors trigger the scaffolding appearance. Now we added a new structure to our map (nicknamed, 'Messy Bob'). Using that massive tower as an example with a piece removed, the scaffolding appears. Scaffolding appears when you remove a building from a single stack (tower), if you pluck a building from a part of a larger structure that does not have any surrounding supporting buildings (see below for an example of this), or if you use different colors within an archway. NOTE: You can trigger balcony generation (or suspended flat roof buildings) if you place a building between scaffolding sections. NOTE: Most single scaffolds have ladders! NOTE: Scaffolding will always appear within the empty spaces under houses! ![]() What can we say? Something about building something greater out of a handful of blocks is inherently fulfilling, and Townscaper seems to know this all too well.I know they're more iron frameworks, but the term is condensed for the explaining. ![]() The immediate response to Townscaper's mobile release has been similarly hugely positive, with one reviewer on the Play Store listing wholesomely stating the game "makes me feel like a kid getting a new toy." This shows that demand for more creative gameplay experiences that encourage players to experiment and think outside the box is as prevalent as ever. We're keen to see Townscaper in action on the iPad Pro's phenomenal display, for example. Townscaper looks to be a perfect fit for touchscreen devices, then, and while we're looking forward to sinking time into the game on mobile, we expect it will play and look even better on a larger, higher resolution tablet. Townscaper's simple UI and control scheme make it a perfect fit for gaming on the go, so we're glad to see that publisher Raw Fury released the game on mobile platforms so soon after release. ![]()
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