![]() ![]() ![]() Music, too, plays a big part in conveying the world of Hyper Light Drifter. “In situations where there’s an area too hard, it’s not numerically too hard like in a traditional RPG, it’s just you’re not good enough yet,” Diefenbach said. Players will be able to decide which forks in the road they choose to take and will only have to turn back when faced with particularly strong enemies. Heart Machine is designing the entire game to be playable with the character’s base set of skills. “There are different major sections of the world that each have different populations, terrains, geographies, and traces of culture.”ĭiefenbach explained a majority of the map is not locked behind the acquisition of new gear, as many open-world games are. You can choose what sorts of bits and pieces you get at different times,” Diefenbach explained. “There is a development of the character and the story. Players will be able to travel through the world as one giant open space much of it will be free to explore right off the bat. And some of the same fundamental problems are plaguing every part of the world in different ways.” “The cohesiveness comes in the shared history of the world. While it all might seem a bit disparate, Diefenbach says the world is held together by a common history. “When you’re non-specific in text it’s, ‘Oh, they’re keeping a secret,’ but in a world with no words you have to infer a little bit of everything.” Drifter will travel throughout the world exploring everything from ancient temples, robot factories, and enigmatic biolabs, indicating a society that has long since passed. “There’s definitely a lot of secrets to the game and we want the world to feel mysterious.”Īll of this wordlessness syncs up well with the cryptic world Heart Machine has envisioned. “Sometimes it will just be some dead bodies and ruins, and there will be some mystery to it,” Diefenbach said. But you’re not going to be sitting there reading a comic book.”Īside from interacting with characters, much of Hyper Light Drifter’s story will be told through the environments themselves. “They get to the point and they’re just giving you very simple instructions, and I don’t think you’ll ever see any sequence of panels more than up to five. ![]() “They are not really wordy picture bubbles,” he said. But this is told with an image depicting religious bird-like creatures, followed by a sacrificial ritual, and lastly a third panel showing a looming tower in the distance. In one instance, Drifter is greeted by a woman with a word of warning. While he’ll come across characters that he can speak to or eavesdrop on, conversations will pop up as visual panels, similar to a reading a comic, rather than with text panels. Players will stumble upon peoples and trace of cultures beyond the enemies that want to kill Drifter. But this same race is afflicted with a long-standing disease through the course of the game’s early moments, Drifter strikes out on his own to find a cure. The game’s protagonist comes from a race of drifters who travel to locations too dangerous for the world’s other denizens to collect ancient technology as a means of trade. “So their wheelhouse is visual storytelling without words.”īut this is not to say that the game will be devoid of story or talking characters. “This is their first game production, and before that they came from the world of animation and illustration,” Diefenbach said. Other than a few health bars and other basic UI elements projected from protagonist Drifter’s companion robot, Hyper Light Drifter leaves the focus all on the art itself.īeyond a design choice, Diefenbach explains the decision largely came from Alex Preston, the original creator of the project, and the game’s other main artist Casey Hunt. ![]() Slowly the team has been chipping away at the on-screen clutter to make the game strictly minimalist. “There were numbers but we got rid of the numbers even,” he told me over Skype. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |